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Unity Animation Essentials - Complete Guide for Game Developers | Learn 2D & 3D Animation Techniques | Perfect for Indie Game Development & Character Animation Projects
Unity Animation Essentials - Complete Guide for Game Developers | Learn 2D & 3D Animation Techniques | Perfect for Indie Game Development & Character Animation Projects

Unity Animation Essentials - Complete Guide for Game Developers | Learn 2D & 3D Animation Techniques | Perfect for Indie Game Development & Character Animation Projects

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Description

Bring your characters to life with the latest features of Unity and MecanimAbout This BookLearn the latest features of Unity 5 to develop the most amazing animations for all types of gamesRefine your character animations by applying more advanced workflows and techniques with MecanimA comprehensive book that explores core animation concepts and demonstrates their practical application in gamesWho This Book Is For This book is targeted at hobbyists, students, and game development professionals familiar with the Unity basics, looking to extend their skills and knowledge in the field of real-time game animation. You will need to be familiar with level design and basic scripting in C# and have a good knowledge of game development.What You Will LearnUnderstand the latest features of Unity 5 such as state machines, meshes, and animation graphsMove, transform, and change objects over time using script filesUse the animation editor and curve toolsImport and configure externally created animations for use in Unity scenesSee how to link animations to C# scriptAnimate cameras and create a particle systemProduce sophisticated sprite animations for both 2D and 3D gamesApply more advanced workflows and techniques to refine character animationsIn DetailUnity is a feature-rich, fully-integrated development engine that provides out-of-the-box functionality for the creation of interactive 3D content. It is an exciting engine that has a rich and sophisticated animation system called Mecanim.Unity Animation Essentials offers a comprehensive introduction to powerful animation tools and principles in Unity, which can be used to make great games. This book starts by exploring core animation concepts and then dives deeper to demonstrate their practical application in real-time games. This book shares extensive and useful insights to create animations using a professional grade workflow, and to create responses and interactive scenes. Each chapter focuses on a specific range of topics, from timing and events to character animation and particle systems.By the end of the book, you should be able to fully utilize the powers of Mecanim and Unity.

Reviews

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- Verified Buyer
I am fairly new to Unity (full time for just a few months) but have decided to make a personal goal of learning as much as I can over the next few months to see its potential. I have been working on a 2D game for a friend's company, and often got confused as to what capabilities Unity offered for 2D versus 3D in regards to animations. I have gone through many online articles and videos but still had some questions unresolved. I ordered this book since it focused solely on this topic, in hopes that it would clear up some of the confusion.The author has a very easy to read writing style. IN fact, I read through the entire book the same day I got it. I had already learned a lot of the material through my own research, but the book did clarify many things and presented some things I didn't know. I was very pleased to see the section near the end on blend trees which was another source of confusion for me until now.Having over 20 years of IT experience, I am fairly good at judging technical books. I believe this book is ideal for beginner to intermediate Unity programmers who want to better understand how animations work in Unity. The writer's style seems to fit those readers in particular. I am currently in the middle of another book by same author (Mastering Unity Scripting) which appears to be even better. I will write a review on that one soon.